![]() ![]() I think there’s very little scarier to me than hearing a game developer or a reviewer talk about how a game is designed around or gives off the feeling of a game from that developer or reviewer’s childhood. I spend a lot of time worrying about the effect of nostalgia on games. As best I can tell, they’re all action platformers that have you running about a world finding pickups, defeating bosses, and doing the kinds of things that will throw you back to console games of the late 1980s and early 1990s. These games have been coming out fairly regularly since 2010, with Reverie Under the Moonlight being the fourth in the series. Momodora hasn’t ever been on my radar, and that’s apparently all my fault. It’s simple, and it’s a breath of fresh air. ![]() Everyone and their cousin is making the newest, most clever crafting game with roguelike elements piled under four hundred metric feet of lore, and here’s Reverie, a game about a young priestess who goes to the city of Karth to rid her world of the great evil that’s emanating from it. Momodora: Reverie Under the Moonlight is so good that I spent a huge chunk of my time with the game wondering why there aren’t more clean, simple action platformer games released. ![]()
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